Removes the delay for "E" prompts or proximity triggers, allowing for faster progression.

If you are developing your own version of this game, a "Doors Check" script relies on identifying the CanCollide property or a designated "KillPart" inside one of the doors.

Most high-quality scripts for this game type include the following features:

Scripting a "Kill" function on one door while leaving the other as a standard passage. Usage Risks

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50/50 Pick A Door Script • Doors Check50/50 Pick A Door Script • Doors Check