Removes the delay for "E" prompts or proximity triggers, allowing for faster progression.
If you are developing your own version of this game, a "Doors Check" script relies on identifying the CanCollide property or a designated "KillPart" inside one of the doors.
Most high-quality scripts for this game type include the following features:
Scripting a "Kill" function on one door while leaving the other as a standard passage. Usage Risks
Removes the delay for "E" prompts or proximity triggers, allowing for faster progression.
If you are developing your own version of this game, a "Doors Check" script relies on identifying the CanCollide property or a designated "KillPart" inside one of the doors.
Most high-quality scripts for this game type include the following features:
Scripting a "Kill" function on one door while leaving the other as a standard passage. Usage Risks