6.7plane Info

: In Ground Realistic Battles, 6.7 planes are prized for their ordnance. A single 6.7 plane can often carry 6 or 7 different types of armament, including large bombs (like the 1,000lb variety), Tiny Tim rockets, or HVARS, making them devastating against heavy tanks of the same BR. Key Aircraft at 6.7 Notable Aircraft Expert Consensus USA P-51H-5-NA Fighter (Prop)

Incredible griffon-engine performance; arguably the king of 1v1 dogfights. The "Uptier" Problem

Equipped with a 50mm "Pulkzerstörer" cannon; legendary for sniping tanks. Kikka Fighter (Jet) Fast but limited by low ammo count; requires precise aim. UK Spitfire F Mk 24 Fighter (Prop) 6.7Plane

The most common criticism in long-form reviews of the 6.7 bracket is the . Because 7.0–7.7 is a very popular "black hole" for matchmaking, 6.7 planes are frequently "uptiered" to face much more advanced jets (like the F-84 or early MiGs). In these matches, the performance gap becomes nearly insurmountable for propeller planes, forcing a very passive and frustrating playstyle. 7 aircraft?

A 6.7 rating typically encompasses the pinnacle of piston-engine technology or the experimental dawn of the jet age. : In Ground Realistic Battles, 6

: Early 6.7 jets often have "anemic" engines. They take a long time to reach top speed and lose immense energy in turns. Reviewers often note that surviving at 6.7 requires strict discipline —jets must avoid "dogfighting" props and instead utilize "Boom and Zoom" tactics.

: Planes at this level often face a "culture shock." If you are flying a super-prop like the P-51H-5 Mustang or Spitfire Mk 24 , you possess superior acceleration and maneuverability but will frequently encounter early jets like the Me 262 or Kikka that can simply outrun you in a straight line. The "Uptier" Problem Equipped with a 50mm "Pulkzerstörer"

If you could, how would you re-balance CAS in Ground Battles?