Working on integrated autopilot and auto-takeoff logic using JavaScript.
Hey everyone! I’ve been working on a flight simulation script and wanted to share the progress. My goal was to move away from basic "arcade" movement and implement more realistic physics, including lift, drag, and thrust calculations. Key Features: Airplane Simulator Script
For those interested in the physics, here is a simplified look at how I'm handling the drag vector calculation: javascript Working on integrated autopilot and auto-takeoff logic using
I'd love to hear your thoughts on how to improve the landing physics! Check out the full tutorial and documentation here for more details on the implementation. #GameDev #FlightSim #RobloxDev #Unity3D #Coding Airplane Simulator Script