Amnesiac Access
: The guess is correct, and the ability is officially revealed to the player. Strategies for Players
: Depending on the ability you design, you may need to wake the Amnesiac at different points in the night (e.g., early for protection, late for information). Amnesiac
: At the start of the game, the Storyteller (ST) creates a custom ability specifically for the Amnesiac. This ability usually functions automatically or during the night without the player knowing exactly why things are happening. : The guess is correct, and the ability
: Pay close attention to unexpected deaths, strange information, or unusual night phases. Your ability is likely the cause of these "weird" occurrences. This ability usually functions automatically or during the
: The guess is on the right track or captures a small part of the mechanic.
: Amnesiac abilities should be slightly more powerful than standard Townsfolk to compensate for the time spent "blind".
