Animated | Assets.7z

: Specify how you want to be credited (e.g., "Credit [Your Name] in the game's menu") and the usage rights, such as Creative Commons or a custom commercial license.

: Briefly explain how to import them (e.g., "Drag the .png into your project's assets folder"). Animated assets.7z

: Before exporting, ensure your asset list is complete, checking for necessary separate parts like eyes for blinking or hats that can fly off. : Specify how you want to be credited (e

: Mention if they are optimized for specific engines like Unity (using Texture Atlases) or Godot. : Mention if they are optimized for specific

: Mention any unpolished animations or technical bugs (e.g., "Character toon shader needs tweaks"). Best Practices for Animation Assets

: List the types of animations included, such as: Core Movements : Idle, Walk, Run, Jump. Combat/Interactions : Attack, Hit/Damage, Death, Interact.

: If these are for games, ensure they have good "feel" and readability for the player.