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You navigate an overworld map to tackle areas in various orders, collecting vital equipment like communicators and specialized weapons to unlock later stages.

Reviewing depends on which version of the storied Capcom franchise you are playing, as the experience ranges from an 8-bit NES masterpiece to a polarizing modern reboot. Across all entries, the series is defined by its refusal to let the player jump, forcing a complete mastery of a bionic grappling arm to navigate the world. Bionic Commando (NES, 1988)

A 3D "sequel-reboot" that attempted to modernize the mechanics with mixed results.