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Black_garden-v0.1.9b-alpha.exe

: Allow the "Prisoner" to shapeshift into static background objects (like crates, barrels, or hanging tapestries) to avoid the reactive AI.

If you are following their progress, you can find the Necrofugitive Demo on Itch.io or track development on Steam . Are you this game yourself, or AI responses may include mistakes. Learn more Black_Garden-v0.1.9b-Alpha.exe

: Inspired by the "EVE-7" lore, implement a limited-use "Autonomy" mode where the character acts on pure instinct, prioritizing escape routes over combat for a short duration. : Allow the "Prisoner" to shapeshift into static

: Incorporate "deadly water" hazards mentioned in recent dev logs into the combat loop, allowing the player to lure or knock enemies into these hazards. Learn more : Inspired by the "EVE-7" lore,

: Since enemies in Necrofugitive learn from your attacks, a "v0.1.9b" feature could be a Trait Mutation system where the player can choose a new permanent passive ability after surviving a high-intensity chase.