Racing Game — Drag
Each player places a dot on an intersection of the grid to represent their car's starting position. : The Velocity Vector : If your last move was squares horizontal and
: To "speed up," you increase the grid units moved per turn. To "slow down" for a curve, you must spend several turns reducing that grid distance before you hit the wall. Winning and Crashing : drag racing game
Draw a racecourse (a "track") on a sheet of graph paper with a clear starting and finish line. Each player places a dot on an intersection
squares vertical, your "natural" next move is to repeat that same distance. drag racing game