Racing Game — Drag

Each player places a dot on an intersection of the grid to represent their car's starting position. : The Velocity Vector : If your last move was squares horizontal and

: To "speed up," you increase the grid units moved per turn. To "slow down" for a curve, you must spend several turns reducing that grid distance before you hit the wall. Winning and Crashing : drag racing game

Draw a racecourse (a "track") on a sheet of graph paper with a clear starting and finish line. Each player places a dot on an intersection

squares vertical, your "natural" next move is to repeat that same distance. drag racing game

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