: Players can train in the Dojo or use "D-Points" to customize characters with specific items and Super Attacks. Regional Differences: PAL vs. NTSC-U
: A series of challenges that critics like those at IGN noted as one of the more interesting aspects of the game. Dragon Ball Raging Blast [PAL][NTSC-U][ISO]
While the core gameplay remains identical between the PAL (Europe/Australia) and NTSC-U (North America) versions, there are distinct technical and content variations: : Players can train in the Dojo or
: The game runs at 60 FPS and features cel-shaded graphics that accurately mirror the anime's art style. Characters now show real-time "Armor Break" battle damage and facial expressions such as sweat and pain. Game Modes While the core gameplay remains identical between the
Released in 2009 for the PlayStation 3 and Xbox 360, served as the high-definition successor to the beloved Budokai Tenkaichi series. It transitioned the 3D arena-brawler mechanics to a new engine, introducing advanced environmental destruction and expressive character models. Core Gameplay & Mechanics
: Includes 73 playable characters (including transformations), featuring fan-favorites like Super Saiyan 3 Vegeta and Broly, who were previously exclusive to video game "what-if" scenarios.
: This is the primary story mode, covering the Saiyan Saga through the Kid Buu Saga. It allows players to experience original story paths or engage in "what-if" battles, such as Bardock vs. Goku.