Ezcs (SIMPLE)
: It emphasizes clean code and decoupled systems, allowing for easier debugging and iteration compared to "vanilla" ECS. Core Components
: It enables the use of "Actor-Component" patterns alongside "Entity-Component" patterns, making it easier to integrate into existing Unity projects without a total refactor. : It emphasizes clean code and decoupled systems,
Building an ECS #1: Types, Hierarchies and Prefabs - Sander Mertens Hierarchies and Prefabs - Sander Mertens