Getting Over It | Top-Rated

Success relies on "pixel-perfect" precision and understanding how your cauldron interacts with surfaces. The physics are purposefully awkward, making even small movements risky. Philosophical & Psychological Features Getting Over It with Bennett Foddy on Steam

The "features" of Getting Over It with Bennett Foddy are famously designed around intentional frustration and a unique, physics-based control scheme. Core Gameplay & Physics Getting over it

The game uses only mouse (or trackpad) movements. Rotating your mouse moves the hammer in a circle, allowing you to hook, push, and vault off objects. allowing you to hook

You play as Diogenes, a man stuck in a metal cauldron who must ascend a mountain of trash using only a Yosemite sledgehammer. Getting over it