Giant Dancing Simulator Script <1080p 2027>

The command handler script can be created using the Roblox Command Handler.

-- Function to make player dance local function makeDance(player, danceMove) local character = player.Character if character then local animator = character:FindFirstChild("Animator") if animator then local animation = animator:LoadAnimation(danceAnimations[danceMove]) animation:Play() end end end

-- Make player giant when they join makeGiant(player) end) Giant Dancing Simulator Script

-- Event listener for player character added Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) -- Make player giant when their character spawns makeGiant(player)

Also, you need to have a CommandHandler script in your game to handle the commands. The command handler script can be created using

-- Command to toggle giant size game.Commands.CommandHandler:RegisterCommand("giant", function(player) local isGiant = playerData[player.UserId].isGiant if not isGiant then makeGiant(player) playerData[player.UserId].isGiant = true else player.Character.Humanoid.Scale = 1 playerData[player.UserId].isGiant = false end end)

-- Load dance animations local animator = character:WaitForChild("Humanoid"):WaitForChild("Animator") for danceMove, animationName in pairs(danceAnimations) do local animation = Instance.new("Animation") animation.Name = animationName animation.AnimationId = "rbxassetid://" .. tostring(RunService:LoadAnimation(animationName).AnimationId) animator:LoadAnimation(animation) end end) end) tostring(RunService:LoadAnimation(animationName)

-- Function to make player giant local function makeGiant(player) local character = player.Character if character then character.Humanoid.Scale = config.giantSize end end

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