Features scarce ammunition and intense encounters, such as the "Jeff" chapter where players must remain silent to avoid a sound-sensitive monster.
A central mechanic allowing players to flick and pull objects from a distance, replacing the classic Gravity Gun. half-life-alyx-vr-vrex
The game itself, regardless of the distribution method, is a full-length prequel set five years before Half-Life 2 . It was built from the ground up for VR, focusing on deep environmental interactivity. Features scarce ammunition and intense encounters, such as