Kofferbak_dupe.lua
The script kofferbak_dupe.lua appears to be a specialized Lua script for (a multiplayer modification for Grand Theft Auto V) designed to exploit or patch an item duplication glitch specifically related to vehicle trunks ("kofferbak" is Dutch for trunk).
kofferbak_dupe.lua Description: This script addresses a common inventory exploit where players can duplicate items by rapidly interacting with vehicle trunks or manipulating high-latency connections. Key Features: kofferbak_dupe.lua
is a common term in Dutch-language Roleplay (RP) servers, suggesting this script is likely tailored for frameworks like QB-Core or ESX commonly used in those communities. The script kofferbak_dupe
--[[ Script: kofferbak_dupe.lua Version: 1.0.0 Description: Security patch for FiveM vehicle trunk (kofferbak) item duplication exploits. Compatibility: [Your Framework, e.g., QB-Core or ESX] Credits: [Your Name/Community] Notes: This script monitors trunk inventory events to ensure items are correctly removed from the source container before being added to the player's inventory. ]]-- -- Example logic: Closing inventory on interaction to prevent desync RegisterNetEvent('trunk:preventDupe') AddEventHandler('trunk:preventDupe', function() -- Implementation to force close inventory or verify item state end) Use code with caution. Copied to clipboard Contextual Tips --[[ Script: kofferbak_dupe
Duplication often occurs when a player puts an item in a trunk, keeps the inventory open, and then quits or restarts the server, causing the item to remain in both the trunk and the player's inventory. Scripting in Lua - Cfx.re Docs
Optional integration to monitor player latency during trunk interactions to mitigate desync-based duping.
Use this text if you are adding the script to your server resources to prevent players from duplicating items.
