So, I did a quick test and here's what I get: Nvidia gtx 970, no overclocking, standalone game from editor, widowed at 1920x1080 - Unreal Engine Modular Cliffs - Fab
: Includes approximately 6 medium rocks, 4 small rocks, and 3 rock piles.
: Large-scale modular sections for map edges or rocky shores. Modular Cliffs (UE 5.0).rar
: Contains 2 types of shrubs, a small tree, and grass with 3 material variations, all featuring wind-enabled effects. Materials and Textures :
: Features height-blended vertex paint layers and world-space textures, ensuring detail remains consistent when meshes are scaled. So, I did a quick test and here's
: A tessellated, paintable material with three height-blended layers.
You can find official listings and community discussions for these assets on platforms like: Modular Cliffs - Epic Developer Community Forums Materials and Textures : : Features height-blended vertex
: For non-Nanite use, large objects include 4 Levels of Detail (LODs) (100% down to 12%), while smaller items have 3 LODs.