Does it fit the aesthetic of the project it’s intended for (e.g., minimalist vs. high-energy)?
Are you counter-strafing (stopping before shooting) to ensure accuracy? New Counter.mp4
Are the transitions between numbers fluid or "choppy"? Does it fit the aesthetic of the project
If the video is a tutorial for a specific game (like League of Legends , Overwatch , or Pokémon ): New Counter.mp4
Is the strategy too complex for an average player to pull off? Clarity: Is the explanation in the video easy to follow? 3. A Motion Graphics / UI Design Asset