Object Control [finished] - Version: Final -
: Optimized draw calls for high-density scenes.
: Real-time translation, rotation, and scaling with millimeter accuracy. Object Control [Finished] - Version: Final
: Group operations for bulk editing and environmental layout. : Optimized draw calls for high-density scenes
: A comprehensive history system for non-destructive design. Final Optimizations Object Control [Finished] - Version: Final
: Input response time cut by 40% in the final build.
: Automatic saving of object coordinates and properties across sessions.
: Refined gizmos and HUD elements for better visual clarity. Technical Specifications Language : C++ / C# (Unity/Unreal Compatible) Physics Engine : Integrated with PhysX / Chaos Version Status : Final / Release Candidate