#pragma once #include "../../SDK/SDK.h" namespace Features namespace Watermark void Draw(); Use code with caution. 2. Implement the Logic
If you tell me you want to create (e.g., "Glow ESP" or "Skinchanger"), I can provide the specific code snippets for it.
#include "Watermark.h" #include "../../SDK/Render.h" void Features::Watermark::Draw() Render::Text(10, 10, Color::White(), "Pasteware Use code with caution. 3. Hook into the Frame Stage or PaintTraverse
Create a new file (e.g., Watermark.h ) in your features folder to define the logic.
If you are looking for ideas to expand your "paste," here are standard features for this base: