Since your source is a compressed file, the feature must: Extract : Unpack the base assets to memory. Modify : Inject the new "Made" feature/animation. Repack : Use a lzma library to update the archive.

def capture_pose(puppet_id): bones = get_all_bones(puppet_id) pose_data = {bone.name: bone.transform for bone in bones} return pose_data Use code with caution. Copied to clipboard 2. Bake Animation If the "dance" is procedural, sample the motion at 60fps.

def make_animation(duration): clip = AnimationClip() for t in range(0, duration, step): pose = calculate_procedural_dance(t) clip.add_keyframe(t, pose) return clip.save("baked_dance.7z") Use code with caution. Copied to clipboard 📂 Handling the .7z Archive


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Puppet_dance.7z Here

Since your source is a compressed file, the feature must: Extract : Unpack the base assets to memory. Modify : Inject the new "Made" feature/animation. Repack : Use a lzma library to update the archive.

def capture_pose(puppet_id): bones = get_all_bones(puppet_id) pose_data = {bone.name: bone.transform for bone in bones} return pose_data Use code with caution. Copied to clipboard 2. Bake Animation If the "dance" is procedural, sample the motion at 60fps. PUPPET_DANCE.7z

def make_animation(duration): clip = AnimationClip() for t in range(0, duration, step): pose = calculate_procedural_dance(t) clip.add_keyframe(t, pose) return clip.save("baked_dance.7z") Use code with caution. Copied to clipboard 📂 Handling the .7z Archive Since your source is a compressed file, the