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It’s a "7/10" game in the best way possible—flawed, earnest, and deeply enjoyable if you have a friend to play with.

The First Templar succeeds because it doesn't overreach. It delivers a solid 10–12 hour adventure with a clear beginning, middle, and end. In an era of live-service bloat, its straightforward progression and focus on a "buddy-cop" dynamic in a medieval setting feel refreshing. The Special Edition is the definitive way to play, smoothing out some of the original release's rough edges and providing the complete mechanical package.

To appreciate this game, one must accept its technical limitations. the-first-templar-special-edition

Celian and Marie have distinct styles—Celian is a tanky brawler, while Marie is a fast, dual-dagger rogue.

Even in single-player, the AI handles the partner decently, allowing you to swap between them instantly to execute combos or solve environmental puzzles. The "Euro-Jank" Factor It’s a "7/10" game in the best way

Set during the late 13th century, the game follows Celian d'Arestide, a noble Templar, and Marie d'Ibelin, a "heretic" noblewoman. The story is a standard but engaging romp through Templar mythology, involving the Holy Grail, the Inquisition, and the fall of the Order.

The game’s greatest strength is its focus on . Unlike many games where a second player feels like an afterthought, The First Templar designs its puzzles and combat encounters around two characters. In an era of live-service bloat, its straightforward

It follows a very linear, "corridor" structure typical of the era, which might feel restrictive to modern players used to open worlds. Why it Holds Up