Unity Ai Game Programming: - Second Edition
(2015) is a practical, project-based guide designed to help developers implement artificial intelligence in Unity 5 . Published by Packt Publishing, it was authored by Aung Sithu Kyaw, Thet Naing Swe, Clifford Peters, and Ray Barrera.
Detailed guides on using Unity's built-in NavMesh feature and implementing custom A pathfinding * systems for intelligent movement. Unity AI Game Programming - Second Edition
Learn to implement basic sensory systems for AI agents and couple them with FSMs to manage different character behaviors. (2015) is a practical, project-based guide designed to
Instructions on building believable and efficient artificial flocks and crowds to simulate group behavior. Learn to implement basic sensory systems for AI
Covers the implementation of Behavior Trees for complex character actions and Fuzzy Logic to add a layer of realism to AI decision-making.
The book focuses on breaking down complex AI concepts into manageable C# implementations, moving from basic movement to advanced decision-making systems. Key Concepts and Features