Transfer your geometry from CPU memory to GPU memory. Draw: Execute the draw command to render the pixels. Key Components
Small programs written in GLSL (OpenGL Shading Language). WebGL: Up and Running
You access the GPU via the webgl rendering context. Transfer your geometry from CPU memory to GPU memory
Determines the color of each individual pixel. WebGL: Up and Running
Inputs that remain the same for the entire draw call (like light position). Why Use WebGL?
Create arrays for shape positions and colors. Compile Shaders: Send GLSL code to the GPU for processing.