Wormsw.m.d

: Supports up to 6 players per map with 8 worms each. Competitive play is available through local couch co-op and ranked online matchmaking.

: Large structures are scattered across maps. Worms can enter these to find cover from overhead attacks. Importantly, the interior of a building is only visible to the worms currently inside it, adding a layer of tactical stealth. WormsW.M.D

: For the first time, worms can pilot tanks, helicopters, and mechs. These provide both mobility and high-powered weaponry, such as the Helicopter's overhead machine gun or the Mech's ground-pound ability. : Supports up to 6 players per map with 8 worms each

: Includes a training mode, a structured campaign with 30 levels of increasing difficulty, and "Challenge" missions that test specific skills like jetpack navigation or precise grenade tosses. Worms can enter these to find cover from overhead attacks

: Players can unlock a vast array of hats, gravestones, victory dances, and soundbanks (including themed voices like "The IT Guy" or "Cyber-Goth") to personalize their squad. Game Modes

The game maintains the core turn-based formula where players control a team of four worms, using an arsenal of bizarre weapons to eliminate opposing teams on destructible 2D terrain.