![]() |
|
: Explains how ZBrush fits into a professional game studio's asset pipeline.
: Focuses on hard-surface sculpting techniques, using SubTools to manage complex mechanical parts and creating normal maps. : Explains how ZBrush fits into a professional
: Mastering the ZBrush interface (Trays, Palettes, and Edit mode) and understanding the difference between 2.5D and 3D. : Explains how ZBrush fits into a professional